10BM60028- Cloud Based Gaming

October 5, 2017 | Penulis: Gautam Gogoi | Kategori: Cloud Computing, Video Games, Input/Output, Personal Computers, Copyright Infringement
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Description: Imagine how great it would be if you could play a high end game like Far Cry 2 or Crysis on your netbook or...

Deskripsi

Imagine how great it would be if you could play a high end game like Far Cry 2 or Crysis on your netbook or your mobile. This is what cloud based video game providers like Onlive or Otoy promise. The entire processing of the games will be done in the cloud or servers maintained by the provider while the game will run in your browser and you will be sending the responses through the web. In this paper the effects of these changes on the Video Game industry and Gaming as a whole will be studied. The feasibility, limitations, challenges of this idea and the various players presently working on this new technology and their present progress in this regards will also be looked at. Initially it is planned as a paid service. But the possibility of all the costs to be covered by advertisement and nominal subscription costs as per economies of scale will also be analyzed.
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